Feb 02, 2010, 07:31 AM // 07:31
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#2
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Furnace Stoker
Join Date: Sep 2005
Guild: Mass Delusion [LARP]
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Gyala hatchery there is an easier way of doing it by going around the back and spawning all the kurzicks before the group of turtles start moving forward. This allows you to kill most of the mobs beforehand and making it a safer trip once the turtles start moving
http://guildwars.wikia.com/wiki/Gyala_Hatchery
The picture at the top shows the path to take by going the back way.
And here is a link explaining how to do eternal grove HM ( i haven't done it myself following that post, but by reading the comments, it seems to work )
http://www.guildwarsguru.com/forum/e...=eternal+grove
Last edited by Lichtenberg; Feb 02, 2010 at 07:33 AM // 07:33..
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Feb 02, 2010, 07:48 AM // 07:48
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#3
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Pre-Searing Cadet
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THX.
I did Gyala Hatchery twice yesterday and failed because i've overlooked some groups (i did it the easy way). But I think its a doable mission :-)
thx again for the link. If somebody did it with h/h then its doable. It does not matter how hard - as long as it can be done :-)
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Feb 02, 2010, 10:49 AM // 10:49
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#4
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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I've done Eternal Grove with H&H a few times, I don't understand what all the fuss about it being so difficult is about, I've come across missions that are far more difficult.
I ran a SoS Necro with support skills, and MM, a Xinrae's N/Rt and took warrior, ele and both monk henchmen. On my own bar (R/Rt) I ran a spirit build with both offensive and defensive spirits and I assisted both sides.
The Afflicted attack is the more difficult part, if you are struggling with the Luxons or Turtle, you should read Wiki.
If you want more detail on the strategy I used, send me a PM.
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Feb 02, 2010, 11:43 AM // 11:43
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#5
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Pre-Searing Cadet
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Quote:
Originally Posted by subarucar
I've done Eternal Grove with H&H a few times, I don't understand what all the fuss about it being so difficult is about, I've come across missions that are far more difficult.
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The Question was only to find a description for a good setup because my time is limited and if there is no team-setup I have to build it myself (and yeah I've read the wiki notes in english and german about the missions). I imagine that there are other difficult missions... but i've already done them :-)
but thx for your help!
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Feb 08, 2010, 08:21 PM // 20:21
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#6
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Academy Page
Join Date: May 2007
Guild: Wizardry Players Guild [WPG]
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My reply to the prior thread on Eternal Grove gives the exact builds I have used to complete it in HM with H/H. It also gives a brief explanation of the tactics I have used. While there are certainly other builds/tactics for beating this mission, having done EG so many times with this team config, I know it works.
Last edited by jetlaw; Feb 11, 2010 at 08:21 PM // 20:21..
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Mar 11, 2010, 02:11 AM // 02:11
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#7
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Forge Runner
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Eternal Grove - put two spirit spammers on one side, move juggernauts to that side as well. Put one MM and all four henchmen on the other side. Remain mobile and move between both sides. Flag and unflag henchmen as needed to get healing to both sides. Beyond that it's just keep moving the juggernauts, keep moving H/H, and keep running between both sides. This mission is an excellent test of micro, but is very doable (I can basically guarantee Master's these days when I do it).
Gyala Hatchery - screw the back way, do it the front way. It's not only much easier, it's much faster. If you can, roll a defensive healer; otherwise you may have to micro heals on the turtles. Run the kegs and keep running them because the siege turtles deal massive damage. Use MM's; there will be heaps of bodies. Beyond that the mission crumples the same way all the other missions do.
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